Neal Agarwal builds web-games and uploads them on his web platform:
He uses Vue.js to build these games. Vue is a javascript framework library.
His games keep going viral.
He makes quirky, funky & ‘unusual’ games - the kind of games that are not trending, or wanted by the popular web-platforms.
But since he does not work with web-platforms, how does he reach the players, and bring them to play his games?
Leveraging Twitter/X
He has a massive following on Twitter/X and this is where he posts updates about his new games.
Infinite Craft
A year ago, he posted about his game - Infinite Craft.
This game concept is not new - there are games like Little Alchemy which follow the same gameplay, but Neal provided an infinite merging option for hte players!
This bought him 21 million impressions + plenty of engagement 🤯
He went ‘viral’ and people jumped at the chance to play his game. People were searching for his game all across Google.
His follow up posts on the game, did decently well on engagement and views.
His web-platform, neal.fun, got an instant SEO boost and now receives ~2 million players+ every month.
And majority of them come from the US!
This is not a small number for a solo-developer, many web-platforms like Lagged or GamePix cannot achieve this with a decent team.
It was also one of the most Googled games in 2024!
Mobile Release
The game was also released on IOS & Android - again, gaining massive traction.
I have followed Neal for a while on Twitter/X and his game updates always intrigue me, I love how he comes up with new, funky, and unusual ideas.
I guess this is how he has attracted such a huge player base on the platform!
Do check out his other games - most of these games are like toys and don’t feel like the actual games (mobile/steam), hence these games naturally attract audience online!
A solo developer gaining such massive traction is an inspiring story, just proves how solo-devs can easily make a good living by developing games.
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